Were looking for an experienced VFX Artist who is looking for their next exciting challenge to join a passionate and growing VFX team and work on an exciting new large-scale project, crafted by a seasoned team renowned for developing exceptional shooters. The VFX team is responsible for all visual effects developed in Rebellions games. Not only particle effects, but screen post effects, material effects, mesh destruction effects and UI effects, developed in Rebellions proprietary engine Asura. Responsibilities Craft and design high-quality real-time particle effects that elevate the look and feel of the game. Maintain strong artistic and technical standards, making refinements to ensure effects are both polished and performant. Use available assets to immerse players in rich, atmospheric worlds that enhance the games narrative and experience. Draw on game design documents to understand environments, objectives, storylines, and overall style, ensuring your effects support the project vision. This exciting opportunity can be based out of any of our studios in Oxford, Warwick or Runcorn, offering flexibility, collaboration, and the chance to work with a world-class team We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment. We believe in the power of face-to-face collaboration and encourage working from our Oxford headquarters. However, we understand that flexibility matters, so were open to discussing hybrid options based on individual needs. Requirements An accomplished real-time VFX portfolio that demonstrates timing, clarity, and a strong artistic eye. Professional experience, whether through studio roles, internships, or substantial personal projects such as game jams or mods, as well as familiarity with source control systems, will help you stand out. Proficiency with industry tools such as Blender, Photoshop, Substance, and After Effects or equivalent software. A solid understanding of particle system fundamentals and texture creation workflows for games. Familiarity with simulation tools such as Houdini and Embergen or similar for creating flipbook assets. Knowledge of 2D particle texture techniques and how to apply them effectively in real-time effects. The ability to take concept art, design goals, and references and transform them into polished, performant effects that enhance gameplay and storytelling.
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