fx td

fx td Job Description Template

Our company is looking for a fx td to join our team.

Responsibilities:

  • Create feature film quality effects using Houdini;
  • Can write/hack procedural surface shaders and volumetric shaders with proficiency;
  • Can animate moderate objects with proficiency;
  • Solid compositing ability, can wrangle blue-screen extractions, working knowledge of Nuke;
  • Can pick-up new techniques quickly and easily and can debug just about anything;
  • Can set-up and wrangle heavy particle effects and enormous crowd shots;
  • Sets a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability;
  • Designs and creates FX animation, procedural simulation, dynamic simulation, particle and fluid systems;
  • Excellent pipeline scripting ability;
  • Light complex/multiple creatures (hairy or furry creatures) and elements;
  • Can write plug-ins, debug simulations and write set up and surface shaders with proficiency;
  • Coaching and mentoring artists in new techniques and efficiencies.

Requirements:

  • Experience in MEL;
  • Advanced simulation experience with either Houdini, Maya, XSI, 3DS Max or other software, and the ability to write expressions;
  • Engages in the creative process without ego, and accepts all final decisions with a positive and supportive attitude;
  • Linux and scripting ability in Python;
  • Exhibits excellent listening and communication skills, able to receive direction and criticism;
  • Demonstrates superb problem-solving skills and takes the initiative to offer ideas and suggestions;
  • Ability to work with competency, energy and enthusiasm within a team environment with minimal supervision to complete a shot;
  • Prioritizes tasks and manages time very well;
  • Demonstrates an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look;
  • C++ skills.