fx td Job Description Template
Our company is looking for a fx td to join our team.
Responsibilities:
- Create feature film quality effects using Houdini;
- Can write/hack procedural surface shaders and volumetric shaders with proficiency;
- Can animate moderate objects with proficiency;
- Solid compositing ability, can wrangle blue-screen extractions, working knowledge of Nuke;
- Can pick-up new techniques quickly and easily and can debug just about anything;
- Can set-up and wrangle heavy particle effects and enormous crowd shots;
- Sets a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability;
- Designs and creates FX animation, procedural simulation, dynamic simulation, particle and fluid systems;
- Excellent pipeline scripting ability;
- Light complex/multiple creatures (hairy or furry creatures) and elements;
- Can write plug-ins, debug simulations and write set up and surface shaders with proficiency;
- Coaching and mentoring artists in new techniques and efficiencies.
Requirements:
- Experience in MEL;
- Advanced simulation experience with either Houdini, Maya, XSI, 3DS Max or other software, and the ability to write expressions;
- Engages in the creative process without ego, and accepts all final decisions with a positive and supportive attitude;
- Linux and scripting ability in Python;
- Exhibits excellent listening and communication skills, able to receive direction and criticism;
- Demonstrates superb problem-solving skills and takes the initiative to offer ideas and suggestions;
- Ability to work with competency, energy and enthusiasm within a team environment with minimal supervision to complete a shot;
- Prioritizes tasks and manages time very well;
- Demonstrates an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look;
- C++ skills.