Senior Lighting Artist

Senior Lighting Artist Job Description Template

Our company is looking for a Senior Lighting Artist to join our team.

Responsibilities:

  • Keep artistic style consistent with defined visual style for the game;
  • Ensure that all lighting deliverables are completed fully and in line with production schedule;
  • Participate in R&D of new techniques to implement into production pipeline;
  • Maintain a balance between visual quality and performance requirements for real time game application;
  • Work with design to make sure lighting accentuates missions, objectives and game flow;
  • Create and maintain all elements of lighting i.e. dynamic, prebaked, interior and exterior setups, cinematic set and character lighting;
  • Collaborate on post process pipeline with leads, and art direction;
  • Remain up-to-date with lighting techniques through industry research and prototyping new tech with code.

Requirements:

  • An understanding of animated VFX is desirable, but not required;
  • Strong technical background and understanding of how In Game lighting engines work, with ability to grasp new programs and systems quickly;
  • Experience with 3DSMax;
  • An understanding of digital photography principles;
  • A solid understanding of real-time rendering techniques for games;
  • Excellent knowledge of lighting pipelines, cutting-edge art techniques and technical lighting setups;
  • Excellent knowledge of lighting theory;
  • Must provide a portfolio through a web-page or other digital media to be considered;
  • Understanding and experience baking lightmaps is a plus;
  • A passion for games;
  • Ability to work with a high degree of self-direction and motivation;
  • Able to prioritize and multi-task;
  • Proven industry experience having shipped titles as a Lighting Artist that demonstrate a high level of ability;
  • Sound knowledge and use of lighting techniques in the video game or VFX industries;
  • Knowledge of off-line 3D rendering.