Senior Lighting Artist Job Description Template
Our company is looking for a Senior Lighting Artist to join our team.
Responsibilities:
- Keep artistic style consistent with defined visual style for the game;
- Ensure that all lighting deliverables are completed fully and in line with production schedule;
- Participate in R&D of new techniques to implement into production pipeline;
- Maintain a balance between visual quality and performance requirements for real time game application;
- Work with design to make sure lighting accentuates missions, objectives and game flow;
- Create and maintain all elements of lighting i.e. dynamic, prebaked, interior and exterior setups, cinematic set and character lighting;
- Collaborate on post process pipeline with leads, and art direction;
- Remain up-to-date with lighting techniques through industry research and prototyping new tech with code.
Requirements:
- An understanding of animated VFX is desirable, but not required;
- Strong technical background and understanding of how In Game lighting engines work, with ability to grasp new programs and systems quickly;
- Experience with 3DSMax;
- An understanding of digital photography principles;
- A solid understanding of real-time rendering techniques for games;
- Excellent knowledge of lighting pipelines, cutting-edge art techniques and technical lighting setups;
- Excellent knowledge of lighting theory;
- Must provide a portfolio through a web-page or other digital media to be considered;
- Understanding and experience baking lightmaps is a plus;
- A passion for games;
- Ability to work with a high degree of self-direction and motivation;
- Able to prioritize and multi-task;
- Proven industry experience having shipped titles as a Lighting Artist that demonstrate a high level of ability;
- Sound knowledge and use of lighting techniques in the video game or VFX industries;
- Knowledge of off-line 3D rendering.