Unity3D developer / 3D Generalist

Unity3D developer / 3D Generalist Job Description Template

Our company is looking for a Unity3D developer / 3D Generalist to join our team.

Responsibilities:

  • Creating a variety of 3D product animations and real-life scenarios, developing realistic lighting scenes, texturing and creative animation sequences;
  • Involvement in the full project lifecycle – from brief and pitch to delivery;
  • Working from scamps, storyboards or customer briefs;
  • Good problem-solving skills;
  • Write easy to understand and well commented code;
  • Staying on track with emerging digital trends and culture;
  • Able to work to scale when building 3D models;
  • Develop interactive tablet-based content using Unity3D;
  • Lead from a technical perspective providing expert knowledge and skills;
  • Proactive in asking questions directly to team members and clients;
  • Articulating and presenting creative ideas/treatments to teams and clients;
  • Ensure all environments are optimised correctly to meet the hardware limitations;
  • Developing VR and AR training experiences using Unity3D or Unreal game engines.

Requirements:

  • 2 to 3 years’ commercial experience of Unity3D;
  • Knowledge/understanding of the Unity or Unreal Games engines;
  • A technical understanding of engineering products, and how they operate;
  • High attention to detail;
  • Knowledge/understanding of Gaming environments can be beneficial but not essential;
  • Able to build/manipulate 3D engineering products models;
  • Ability to model, texture, light, animate and render scenes and products to a high standard;
  • Knowledge of the SteamVR, VRTK or MRTK packages;
  • An understanding of the Unity UI system;
  • Expertise in 3D Studio Max 2017 or above;
  • Ability to code in C#;
  • Knowledge of the Vray/Vray Next renderer for 3ds Max;
  • An understanding of VR/AR;
  • An understanding of the model optimisation process for use in Games/VR.

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