Technical Artist Job Description Template
Our company is looking for a Technical Artist to join our team.
Responsibilities:
- Bring innovation and resolution to technical problems and challenges throughout production;
- Initiating optimization processes by using diagnostic tools to examine current content and identifying areas for improvement;
- Understanding the requirements and constraints of game design, engine, and platforms;
- Proactively use knowledge and experience to identify and solve problems before they affect the development team;
- Author and maintain scripts to be used by artists in content creation applications;
- Communicate solutions to art and programming teams, ability to collaborate effectively with other team disciplines;
- Providing feedback to programmers and experimenting with features as they are added;
- Resolving complex issues and helping other artists resolve technical hurdles;
- Implement new techniques that increase art quality and efficiency across disciplines;
- Document and knowledge share these solutions;
- Assisting and guiding external developers and artists – Work with our client’s art teams to improve best practices, and use them to optimize workflows.
Requirements:
- Strong communication and organizational skills;
- Familiarity working and developing in a multi-platform, multi-project environment;
- Problem-solve and provide a clear solution to complicated issues;
- 2+ years of applicable professional experience as a technical artist with knowledge of engines and art pipelines;
- Experience with current generation Console Platforms (Xbox One and Playstation 4);
- Motivated, self-driven and enthusiasm to their craft;
- Python;
- Maya scripting languages;
- Technical Writing experience a plus;
- Substance Designer & Painter;
- HLSL/GLSL;
- Maya;
- Thorough understanding in developing pipelines and creating efficient user interfaces;
- Industry experience is a requirement, having shipped title(s) on PS4, Xbox One and/or PC;
- Human Anatomy.