Senior Character Artist Job Description Template
Our company is looking for a Senior Character Artist to join our team.
Responsibilities:
- Model and texture high quality character models;
- Translate and develop concept art into further characterisations;
- Collaborate with the Programming & Art team to find technical solutions for in game character customisation;
- Understand the audience and core goals and game ethos;
- Work with the team to create a pipeline from asset creation to game;
- Prototype our character style to effectively achieve the visual goals to the quality required;
- Build strong collaborative working relationships with all members of the team and studio, regardless of discipline or seniority.
Requirements:
- Marvelous Designer;
- A strong portfolio of character work;
- Excellent traditional art skills;
- Proven experience implementing game characters;
- Exhibit a strong understanding of anatomy, excellent organic modelling skills and model deformation;
- XGen knowledge would be an advantage, but not required;
- Good understanding of the language of cloth;
- Maya;
- Good understanding of game topology, including edge flow and correct mesh creation for animation;
- Excellence in sculpting, modelling, texturing, surfacing, rigging, skinning and lighting to the defined quality and specifications;
- Experience with blendshape creation workflows;
- Photoshop;
- Experience with cloth simulation setup;
- 5+ years of experience making character art for games;
- Highly proficient in the use of job relevant software e.g. ZBrush, Maya and Photoshop.