Technical Animator

Technical Animator Job Description Template

Our company is looking for a Technical Animator to join our team.

Responsibilities:

  • Resolving complex issues and helping other amimators resolve technical hurdles;
  • Author and maintain scripts to improve animation content workflow;
  • Understanding the requirements and constraints of game design, engine, and platforms;
  • Assisting and guiding external developers and artists on best practices and workflows for creating optimized content;
  • Rigging and animation of characters;
  • Feeding back to programmers and working with them to improve systems where needed;
  • Work with animation team on optimization and performance strategies;
  • Participate in setting vision for content and tools and collaborate with engineers to develop cutting edge tools and technologies;
  • Provide technical art and animation tool support for the animation team;
  • Review / integrate animation solutions or help develop new ones;
  • Be the communication conduit between programming and art disciplines;
  • Build advanced rigs to handle character, creature and set piece animation;
  • Analyse and troubleshoot all aspects of the animation pipeline;
  • Advise the art team on technical issues as they arise;
  • Collaborate and share knowledge on latest advancements with other technical experts within the company.

Requirements:

  • Strong experience with rigging and skinning;
  • Technical animation and rigging showreel;
  • Able to collaborate and work well with teams from various disciplines;
  • Technical Writing experience a plus;
  • Ability to think out-of-the-box to overcome technical challenges;
  • Experience working with Unreal Engine 4;
  • Motivated, self-driven and enthusiasm to their craft;
  • Problem-solve and provide a clear solution to complicated issues;
  • Passionate about AAA games and game development;
  • Strong balance of creative/visual aesthetics and technical skills;
  • You’ve shipped a AAA title for desktop, console or mobile;
  • Machine Learning;
  • Experience baking destruction to animation;
  • Experience with FACS;
  • Experience working with motion capture suits.